How the numbers work
These tools turn your inputs into visible planning calculations. The score is an application benchmark, not an official ESO rating or a combat simulation.
A weighted score with no hidden bonus
Each scored metric receives attainment between 0 and 100%. A minimum uses current divided by target; a maximum uses target divided by current when above target. A range scores 100% inside the bounds, current/minimum below, and maximum/current above. Zero boundaries are handled explicitly. Informational stats are excluded. The overall and category scores divide weighted attainment by the eligible weights.
Missing stats cannot inflate readiness
Missing required stats score zero. Missing optional stats are excluded. The input coverage percentage shows how many required stats you have entered. A stat above a minimum cannot contribute more than 100%, so it cannot cancel an unrelated gap. Priorities are sorted by weighted score deficit rather than comparing raw gaps across different units.
Exactly three shards per Skill Point
166 collected shards means 55 earned points and 1/3 toward the next. If you need 125 additional points and have no planned non-shard sources, you need 125 × 3 − 1 = 374 more shards. For non-shard sources, only planned minus completed points reduce the additional goal. Skyshard points are always derived from the tracker.
A saved goal follows your progress
Starting a Skill Point goal records your current shards and completed sources. New whole points from either reduce the remaining goal; partial shards still count toward the next point. A completed planned quest is counted once. Corrections can undo progress. Sign in to reopen the same goal, budgets and preferred zones on another device. The suggested sweep allocates the remaining shards, with your preferred zones first; check zone access in game.
Reference provenance and review
Zone totals and role benchmarks are adapted from the supplied Clean Stats workbook. Its 53 location rows total 597 shards, contradicting the dashboard text of 579. Individual totals and all-class targets remain provisional pending review; the catalog is not a guarantee of exhaustive live coverage. Update 51 patch context was checked against ZOS’s September 28 announcement. Targets are patch-specific, and snapshot history retains the original class, role, mode, patch and tier.
A local item and game library
The public ESO Database compilation supplies a locally stored reference snapshot collected in 2025, with attribution to ESO-Hub and ZeniMax/Bethesda. It covers sets, food, furniture, skills, motifs and other references; it is not every current game item ID or equipment variant. Raw source records and duplicate categories are preserved. Reference tooltip text never becomes a stat modifier automatically. Only reviewed item definitions and the modeled set effects contribute to an Armory projection. Starter template icons represent their set.
Armory budgets use the largest build
The budget estimate adds shared/core points to the largest build-specific allocation. It assumes you swap skill allocations with your Armory build. Separate simultaneous allocations or other play patterns may need a different budget.
Reference context: ZOS Update 51 announcement · Skyshard location index. Individual zone totals still await review.
Open Build Health Check